Seems like one is quickly able to generate a mesh to the proportions one wants without having to worry about topology.


Here is the unified skin version. No topology to speak of, so one will have to rely on retopology later if the mesh is to be deformed in animation (which is fine by me).

One could also go for the adaptive skin, which provides some semblance of topology, mostly the same as can be generated with just a common zphere mesh. Will still need some reworking of topology.
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