<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-279771070285791815</id><updated>2011-07-28T23:08:06.190-07:00</updated><title type='text'>Various Oddities</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://ludvig3d.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/279771070285791815/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://ludvig3d.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>David Ludvigsen</name><uri>http://www.blogger.com/profile/17100129967153825467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>8</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-279771070285791815.post-5268515031762686137</id><published>2011-05-05T07:27:00.000-07:00</published><updated>2011-05-05T07:41:00.144-07:00</updated><title type='text'></title><content type='html'>&lt;a href="http://img705.imageshack.us/img705/5600/fatpigcop.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;br /&gt;&lt;/a&gt;Latest side project: Remake of the Pig Cop from Duke Nukem 3D&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;http://img705.imageshack.us/img705/5600/fatpigcop.jpg&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;a target="_blank" href="http://imageshack.us/photo/my-images/705/fatpigcop.jpg/"&gt;&lt;img src="http://img705.imageshack.us/img705/5600/fatpigcop.th.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/279771070285791815-5268515031762686137?l=ludvig3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludvig3d.blogspot.com/feeds/5268515031762686137/comments/default' title='Legg inn kommentarer'/><link rel='replies' type='text/html' href='http://ludvig3d.blogspot.com/2011/05/latest-side-project-remake-of-pig-cop.html#comment-form' title='0 Kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/279771070285791815/posts/default/5268515031762686137'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/279771070285791815/posts/default/5268515031762686137'/><link rel='alternate' type='text/html' href='http://ludvig3d.blogspot.com/2011/05/latest-side-project-remake-of-pig-cop.html' title=''/><author><name>David Ludvigsen</name><uri>http://www.blogger.com/profile/17100129967153825467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-279771070285791815.post-4402217842025244614</id><published>2009-12-30T05:12:00.000-08:00</published><updated>2009-12-30T05:26:43.812-08:00</updated><title type='text'>Zbrush easy rock creation</title><content type='html'>Been testing some of the new hardsurface tools in 3.5 and they rock (oh noes, a pun!)&lt;br /&gt;&lt;br /&gt;Making one of these random rocks shouldn't take more than 5 to 10 minutes unless you're very particular. This one is shaped with the clay brush and a spray stroke, randomized a bit mote with the snakehook and an alpha, and then planarized with hPolish and Planar Cut Thin. Added a&lt;br /&gt;&lt;div style="text-align: left;"&gt;few noise variants at the end.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_pTOXt9rozww/SztUf8CsE3I/AAAAAAAAAHw/E9WqsLK6wos/s1600-h/zbrush_rock_noise2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_pTOXt9rozww/SztUf8CsE3I/AAAAAAAAAHw/E9WqsLK6wos/s400/zbrush_rock_noise2.jpg" alt="" id="BLOGGER_PHOTO_ID_5421019484140606322" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_pTOXt9rozww/SztT-FS1qnI/AAAAAAAAAHo/CeLgS59PbE0/s1600-h/zbrush_rock.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 299px;" src="http://3.bp.blogspot.com/_pTOXt9rozww/SztT-FS1qnI/AAAAAAAAAHo/CeLgS59PbE0/s400/zbrush_rock.jpg" alt="" id="BLOGGER_PHOTO_ID_5421018902508710514" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_pTOXt9rozww/SztTC1KRgBI/AAAAAAAAAHg/h9TX9xoRh3w/s1600-h/zbrush_rock_noise.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_pTOXt9rozww/SztTC1KRgBI/AAAAAAAAAHg/h9TX9xoRh3w/s400/zbrush_rock_noise.jpg" alt="" id="BLOGGER_PHOTO_ID_5421017884565536786" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/279771070285791815-4402217842025244614?l=ludvig3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludvig3d.blogspot.com/feeds/4402217842025244614/comments/default' title='Legg inn kommentarer'/><link rel='replies' type='text/html' href='http://ludvig3d.blogspot.com/2009/12/zbrush-easy-rock-creation.html#comment-form' title='0 Kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/279771070285791815/posts/default/4402217842025244614'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/279771070285791815/posts/default/4402217842025244614'/><link rel='alternate' type='text/html' href='http://ludvig3d.blogspot.com/2009/12/zbrush-easy-rock-creation.html' title='Zbrush easy rock creation'/><author><name>David Ludvigsen</name><uri>http://www.blogger.com/profile/17100129967153825467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_pTOXt9rozww/SztUf8CsE3I/AAAAAAAAAHw/E9WqsLK6wos/s72-c/zbrush_rock_noise2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-279771070285791815.post-7087168843771011151</id><published>2009-10-22T01:19:00.000-07:00</published><updated>2009-10-22T14:29:11.459-07:00</updated><title type='text'>Mantis Basemesh timelapse</title><content type='html'>So, me and some friends decided to have a speedmodeling competition. The task was to create a bug in 1 hour and record the process. I ended up creating more of a basemesh for a praying mantis than an actual finished model, as i'm really not a fan of high res polygonmodeling. Might be i'll have  a go at creating the same thing with zpheres and see if i can do it in under 10 minutes.&lt;br /&gt;&lt;br /&gt;Anyways, here it is:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="680" height="565" class="BLOG_video_class" id="BLOG_video-300f7ab0cad04713" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v17.nonxt4.googlevideo.com/videoplayback?id%3D300f7ab0cad04713%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331162703%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D1CDE1C92AB837A339B79AF5F432C9B9A0514332.3E8C1A36E743F4391A56C4D25C174F156266357C%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D300f7ab0cad04713%26offsetms%3D5000%26itag%3Dw160%26sigh%3DHSdHpsVL4ENmB1ojZ77vPW8EfVI&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="680" height="565" bgcolor="#FFFFFF"flashvars="flvurl=http://v17.nonxt4.googlevideo.com/videoplayback?id%3D300f7ab0cad04713%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331162703%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D1CDE1C92AB837A339B79AF5F432C9B9A0514332.3E8C1A36E743F4391A56C4D25C174F156266357C%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D300f7ab0cad04713%26offsetms%3D5000%26itag%3Dw160%26sigh%3DHSdHpsVL4ENmB1ojZ77vPW8EfVI&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/279771070285791815-7087168843771011151?l=ludvig3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludvig3d.blogspot.com/feeds/7087168843771011151/comments/default' title='Legg inn kommentarer'/><link rel='replies' type='text/html' href='http://ludvig3d.blogspot.com/2009/10/mantis-basemesh-timelapse.html#comment-form' title='0 Kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/279771070285791815/posts/default/7087168843771011151'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/279771070285791815/posts/default/7087168843771011151'/><link rel='alternate' type='text/html' href='http://ludvig3d.blogspot.com/2009/10/mantis-basemesh-timelapse.html' title='Mantis Basemesh timelapse'/><author><name>David Ludvigsen</name><uri>http://www.blogger.com/profile/17100129967153825467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-279771070285791815.post-8145326619961563082</id><published>2009-10-08T18:01:00.001-07:00</published><updated>2009-10-08T18:07:14.423-07:00</updated><title type='text'>I did a troll. Yay for imagination!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_pTOXt9rozww/Ss6MrxUdOsI/AAAAAAAAAHY/8N_D_audqcQ/s1600-h/troll_pers.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_pTOXt9rozww/Ss6MrxUdOsI/AAAAAAAAAHY/8N_D_audqcQ/s400/troll_pers.jpg" alt="" id="BLOGGER_PHOTO_ID_5390400487610464962" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Figured as i already had an orc, i might as well use a troll for my next experiment. Might be i'll put them together in some rendered image.&lt;br /&gt;&lt;br /&gt;This time around i used the superaverage man model provided with zbrush, and altered it to look like a WoW troll. Not quite happy with the head and some proportions yet, but i'll get to it. I simply altered the proportions of the model, made some different hands for it in MAX, and sketched in the basic muscular anatomy.&lt;br /&gt;&lt;br /&gt;As is the case for both this and the orc, they will not be looking near as defined as the sculpt in any final render when i set up the skinshader. It will contain three diffuse maps, a normal and displacement map which will change the detail of the base sculpt quite a bit.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/279771070285791815-8145326619961563082?l=ludvig3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludvig3d.blogspot.com/feeds/8145326619961563082/comments/default' title='Legg inn kommentarer'/><link rel='replies' type='text/html' href='http://ludvig3d.blogspot.com/2009/10/i-did-troll-yay-for-imagination.html#comment-form' title='0 Kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/279771070285791815/posts/default/8145326619961563082'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/279771070285791815/posts/default/8145326619961563082'/><link rel='alternate' type='text/html' href='http://ludvig3d.blogspot.com/2009/10/i-did-troll-yay-for-imagination.html' title='I did a troll. Yay for imagination!'/><author><name>David Ludvigsen</name><uri>http://www.blogger.com/profile/17100129967153825467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_pTOXt9rozww/Ss6MrxUdOsI/AAAAAAAAAHY/8N_D_audqcQ/s72-c/troll_pers.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-279771070285791815.post-5838461188555888677</id><published>2009-10-08T17:25:00.000-07:00</published><updated>2009-10-08T17:59:51.323-07:00</updated><title type='text'>Dragonkin 20 min Zsketch</title><content type='html'>Did a quick test of Zspheres2 sketch feature based on WoW dragonkin.&lt;br /&gt;&lt;br /&gt;Seems like one is quickly able to generate a mesh to the proportions one wants without having to worry about topology.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_pTOXt9rozww/Ss6Dz9JjXJI/AAAAAAAAAHA/NrUwMFepZoU/s1600-h/Dragonkin_side.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_pTOXt9rozww/Ss6Dz9JjXJI/AAAAAAAAAHA/NrUwMFepZoU/s400/Dragonkin_side.jpg" alt="" id="BLOGGER_PHOTO_ID_5390390732620258450" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_pTOXt9rozww/Ss6DzW-6_GI/AAAAAAAAAG4/l4_EbcMhqkA/s1600-h/dragonkin+perspective.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_pTOXt9rozww/Ss6DzW-6_GI/AAAAAAAAAG4/l4_EbcMhqkA/s400/dragonkin+perspective.jpg" alt="" id="BLOGGER_PHOTO_ID_5390390722375122018" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here is the unified skin version. No topology to speak of, so one will have to rely on retopology later if the mesh is to be deformed in animation (which is fine by me).&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_pTOXt9rozww/Ss6EbddE6DI/AAAAAAAAAHI/T8J8W9LoMW8/s1600-h/dragonkin_skin.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_pTOXt9rozww/Ss6EbddE6DI/AAAAAAAAAHI/T8J8W9LoMW8/s400/dragonkin_skin.jpg" alt="" id="BLOGGER_PHOTO_ID_5390391411306981426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;One could also go for the adaptive skin, which provides some semblance of topology, mostly the same as can be generated with just a common zphere mesh. Will still need some reworking of topology.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_pTOXt9rozww/Ss6Fdbdy6GI/AAAAAAAAAHQ/zpTCPFFMgCg/s1600-h/dragonkin_adaptive_skin.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_pTOXt9rozww/Ss6Fdbdy6GI/AAAAAAAAAHQ/zpTCPFFMgCg/s400/dragonkin_adaptive_skin.jpg" alt="" id="BLOGGER_PHOTO_ID_5390392544644491362" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/279771070285791815-5838461188555888677?l=ludvig3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludvig3d.blogspot.com/feeds/5838461188555888677/comments/default' title='Legg inn kommentarer'/><link rel='replies' type='text/html' href='http://ludvig3d.blogspot.com/2009/10/dragonkin-20-min-zsketch.html#comment-form' title='0 Kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/279771070285791815/posts/default/5838461188555888677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/279771070285791815/posts/default/5838461188555888677'/><link rel='alternate' type='text/html' href='http://ludvig3d.blogspot.com/2009/10/dragonkin-20-min-zsketch.html' title='Dragonkin 20 min Zsketch'/><author><name>David Ludvigsen</name><uri>http://www.blogger.com/profile/17100129967153825467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_pTOXt9rozww/Ss6Dz9JjXJI/AAAAAAAAAHA/NrUwMFepZoU/s72-c/Dragonkin_side.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-279771070285791815.post-4386838607445154880</id><published>2009-10-08T17:20:00.000-07:00</published><updated>2009-10-08T17:23:44.225-07:00</updated><title type='text'></title><content type='html'>Note on Orc:&lt;br /&gt;All done in zbrush with zpheres and retopology.&lt;br /&gt;Detailing and polypainting of skin will comence once i`ve finished trying out the new features of Zbrush 3.5&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/279771070285791815-4386838607445154880?l=ludvig3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludvig3d.blogspot.com/feeds/4386838607445154880/comments/default' title='Legg inn kommentarer'/><link rel='replies' type='text/html' href='http://ludvig3d.blogspot.com/2009/10/note-on-orc-all-done-in-zbrush-with.html#comment-form' title='0 Kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/279771070285791815/posts/default/4386838607445154880'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/279771070285791815/posts/default/4386838607445154880'/><link rel='alternate' type='text/html' href='http://ludvig3d.blogspot.com/2009/10/note-on-orc-all-done-in-zbrush-with.html' title=''/><author><name>David Ludvigsen</name><uri>http://www.blogger.com/profile/17100129967153825467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-279771070285791815.post-8202350562115645051</id><published>2009-09-28T15:36:00.000-07:00</published><updated>2009-09-28T16:21:06.986-07:00</updated><title type='text'>Orc wip/anatomy study</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_pTOXt9rozww/SsFDYdz8g0I/AAAAAAAAAFs/g-gYqULLMUM/s1600-h/Orc+front.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_pTOXt9rozww/SsFDYdz8g0I/AAAAAAAAAFs/g-gYqULLMUM/s400/Orc+front.jpg" alt="" id="BLOGGER_PHOTO_ID_5386660716910248770" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_pTOXt9rozww/SsFDY2hSNsI/AAAAAAAAAF0/T2ZFcy_DheI/s1600-h/Orc+side.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_pTOXt9rozww/SsFDY2hSNsI/AAAAAAAAAF0/T2ZFcy_DheI/s400/Orc+side.jpg" alt="" id="BLOGGER_PHOTO_ID_5386660723542865602" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_pTOXt9rozww/SsFDZDYoxJI/AAAAAAAAAF8/bRCd-ukntxE/s1600-h/Back.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_pTOXt9rozww/SsFDZDYoxJI/AAAAAAAAAF8/bRCd-ukntxE/s400/Back.jpg" alt="" id="BLOGGER_PHOTO_ID_5386660726996255890" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_pTOXt9rozww/SsFDZ_qR6-I/AAAAAAAAAGM/6l3VW6Sp6J4/s1600-h/Back+wire.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_pTOXt9rozww/SsFDZ_qR6-I/AAAAAAAAAGM/6l3VW6Sp6J4/s400/Back+wire.jpg" alt="" id="BLOGGER_PHOTO_ID_5386660743176383458" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_pTOXt9rozww/SsFDZXejG-I/AAAAAAAAAGE/9Q_r-S3fY4w/s1600-h/Front+wire.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_pTOXt9rozww/SsFDZXejG-I/AAAAAAAAAGE/9Q_r-S3fY4w/s400/Front+wire.jpg" alt="" id="BLOGGER_PHOTO_ID_5386660732389759970" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/279771070285791815-8202350562115645051?l=ludvig3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludvig3d.blogspot.com/feeds/8202350562115645051/comments/default' title='Legg inn kommentarer'/><link rel='replies' type='text/html' href='http://ludvig3d.blogspot.com/2009/09/orc-wipanatomy-study.html#comment-form' title='0 Kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/279771070285791815/posts/default/8202350562115645051'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/279771070285791815/posts/default/8202350562115645051'/><link rel='alternate' type='text/html' href='http://ludvig3d.blogspot.com/2009/09/orc-wipanatomy-study.html' title='Orc wip/anatomy study'/><author><name>David Ludvigsen</name><uri>http://www.blogger.com/profile/17100129967153825467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_pTOXt9rozww/SsFDYdz8g0I/AAAAAAAAAFs/g-gYqULLMUM/s72-c/Orc+front.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-279771070285791815.post-2640448919797829310</id><published>2009-09-03T06:55:00.000-07:00</published><updated>2009-09-28T16:23:39.943-07:00</updated><title type='text'></title><content type='html'>&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/279771070285791815-2640448919797829310?l=ludvig3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ludvig3d.blogspot.com/feeds/2640448919797829310/comments/default' title='Legg inn kommentarer'/><link rel='replies' type='text/html' href='http://ludvig3d.blogspot.com/2009/09/test.html#comment-form' title='0 Kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/279771070285791815/posts/default/2640448919797829310'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/279771070285791815/posts/default/2640448919797829310'/><link rel='alternate' type='text/html' href='http://ludvig3d.blogspot.com/2009/09/test.html' title=''/><author><name>David Ludvigsen</name><uri>http://www.blogger.com/profile/17100129967153825467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
